I am a 3D artist with primary skills of 3D modeling, UV unwrapping, texturing. I have basic understanding of rigging and skinning models and 3D animation. I also some experience in creating PBR materials and 2D artwork.
Since 2016, I have created over 90 modifications, which include 3D-models, textures and first-person animations (and following updates and improvements).
In January of 2019 I joined Capital Wasteland mod project as a 3D artist and soon rose to temporary position as a 3D asset lead.
My 3D work has also been featured in the VR game Hot Dogs, Horseshoes & Hand Grenades.
I have experience with Unreal Engine 4, Source Engine and Creation Engine.
My tasks included creating environment and prop assets (low and high poly models, textures, collision models and LOD models when needed) and implementing them to Creation Engine.
3D Artist for Capital Wasteland mod project. My tasks included creating environment and prop assets (low and high poly models, textures, collision models and LOD models when needed) and implementing them to Creation Engine.
I also formerly acted as 3D Asset Lead.